JUMP TOGetting StartedSourcesAndroidAPI DocumentationSDK InstallationLifecycle & RecordingSensitive data hidingUser IdentificationAnalyticsRenderingNetwork interceptingUtility methodsIntegrationsCrash ReportsIntegrationsAmplitudeBugsnagFirebase CrashlyticsHeapMixpanelSegmentMigration guideLifecycle and recordingSensitive data hidingUserAnalyticsConfigurationUtilitiesIntegrationsRelease notesiOSAPI DocumentationSDK InstallationLifecycle & RecordingSensitive data hidingUser IdentificationAnalyticsRenderingUtility methodsIntegrationsIntegrationsAmplitudeBugsnagFirebase CrashlyticsHeapMixpanelSegmentRelease notesReact NativeAPI DocumentationSDK InstallationLifecycle & RecordingSensitive data hidingUser IdentificationAnalyticsRenderingUtility methodsIntegrationsIntegrationsAmplitudeBugsnagFirebase CrashlyticsHeapMixpanelSegmentRelease notesFlutterAPI DocumentationSDK InstallationLifecycle & RecordingSensitive data hidingUser IdentificationAnalyticsRenderingUtility methodsIntegrationsIntegrationsAmplitudeHeapRelease notesCordovaAPI DocumentationSDK InstallationLifecycle & RecordingSensitive data hidingUser IdentificationAnalyticsRenderingUtility methodsIntegrationsIntegrationsAmplitudeBugsnagHeapMixpanelIonicAPI DocumentationSDK InstallationLifecycle & RecordingSensitive data hidingUser IdentificationAnalyticsRenderingUtility methodsIntegrationsIntegrationsAmplitudeBugsnagHeapMixpanelXamarinAPI DocumentationSDK InstallationLifecycle & RecordingSensitive data hidingUser IdentificationAnalyticsRenderingUtility methodsIntegrationsIntegrationsFirebase CrashlyticsUnityAPI DocumentationSDK InstallationLifecycle & RecordingSensitive data hidingUser IdentificationAnalyticsRenderingUtility methodsIntegrationsIntegrationsAmplitudeFirebase CrashlyticsMixpanelPowered by RenderingSDK can use different methods of capturing screen image data. These are called rendering modes. Set rendering mode Rendering mode can be set anytime during application run using: C#SmartlookUnity.Smartlook.SetRenderingMode(RenderingModeType renderingMode);